Prismere Greatswords, by themselves, are complete anomalies of nature within the world of Amalur. Forged from special and rare crystals found deep in the region of Alabastra, they possess extraordinary power and potential to warriors with the necessary skill and strength.
But, for imagination's sake, what would happen if these special Prismere crystals were infused with the magic of yet another anomaly of nature, the rainbow? Several theories and possibilities are rumoured to exist, and one warrior, now retired after slaying Tirnoch, has devoted his time into creating what he believes would happen should those two forces merge.
Seven greatswords, each of different colours and different world-altering attributes capable of slaying the mightiest foes, including the following, from left to right:
- Hell's Inferno (Flame, effective vs. frost) - Purelight (Effective vs. undead) - Lightning Razor (Shock, ability to stun) - Venomous Disdain (Poison, reduces damage dealt and increases damage taken) - Winter's Bane (Frost, effective vs. fire) - Hazing Miasma (Ability to blind enemies) - Cosmos Blade (Damage dealt based on element enemies are weakest against)
A three-month project finally finished, taking around 20 or so hours, admittedly with lots of procrastination thrown in. I feel really proud of this, knowing I don't really have any formal experience and I'm just learning as I go along. Who knows what I could be capable of given a few months' time?
Anyway, hope you all enjoy it, feel free to leave comments, hopefully complimentary and/or constructive ones, and I'll be back with more.
--- Made with Adobe Photoshop Elements 9. ---
* I do NOT own the rights to the Prismere Greatsword and the original design itself. Prismere Greatswords belong to Kingdoms of Amalur: Reckoning and thus belong to developers 38 Studios and Big Huge Games. It was also published by 38 Studios, Electronic Arts and the respective staff therein. *
I kinda like the Cosmos Blade myself... One hit and you automatically determine your enemies' weakest elements, at which point you could go right to town on them. Still, shocking and stunning your enemies has its benefits.
Yeah that would be awesome. I think working in teams with the blades would be fun to try combos out. I could see that knowing their vulnerabilities would be awesome but only if you could exploit on these. You might not necessarily be able to in each instance. With the shock at least it sounded like a guarantee and I guess from playing DOTA the bash ability is like my favorite ability lol. So I'm just partial to this though mostly for the latter reason.
Personally, I found combat in Amalur rather easy, it was just a matter of when to unleash the powers of Fate and start going on a rampage in order to get the maximum experience possible. I don't think I actually died from combat by itself... Just from silly mistakes like standing in a spike pit and at one point, leaping off a floating city where I, presumably, became a stain on the ground below.
Do you refer to Defense of the Ancients or a sub-genre of games in general? Because you seem to refer to that very often, like you want to talk about your experiences with gaming. Just curious.
"Just from silly mistakes like standing in a spike pit and at one point, leaping off a floating city where I, presumably, became a stain on the ground below. " Haha, you're too funny dude that was classic!
"Do you refer to Defense of the Ancients or a sub-genre of games in general? Because you seem to refer to that very often, like you want to talk about your experiences with gaming. Just curious. "
Heh, I didn't realize it was that obvious but then again nothing slips by you. I love Defense of the Ancients and all sub-genres in that line. It was the first of its kind, but I really enjoyed everything that followed it. Well, everything but LOL (league of Legends), bleh. But Dota, Dota 2, Heroes of Newerth, etc, are probably some of my favorite games. I was actually working on my own mode for a while. Did you every play Dota by chance or any of the others. Honestly it would be a pretty boring thing to talk about unless this were something you enjoyed as well. But thanks for asking!
Yeah, apparently my last words leaping off the floating city was "GERONIMO, MOTHERFUUUUUUUUUUUC *splat*"
Admittedly, I had to search up on Wikipedia to clarify what you meant, never heard of DOTA before then.
Oh god, I heard about League of Legends... Let me guess, it was the community for you too? They're right horrible little pricks, all of them.
Honestly, I used to play Runescape for quite a while before I ended up quitting, since I accomplished a lot of goals and the game turned to utter crap (Not being able to log on also pissed me off to a degree). My experience online does stretch back to Battle.net and in particular Warcraft III, especially with all the creative defense modes and everything people created. So much fun back in the days!
WOW you just scored like a billion points with me, "My experience online does stretch back to Battle.net and in particular Warcraft III, especially with all the creative defense modes and everything people created. So much fun back in the days! " = AWESOME!!!!!! Yeah this is exactly what Dota was, I'm really surprised you never played it. It was the most popular and unique mod on bnet and has since spawned into so many other published titles. I will say though that the community across the board, not just in LOL, is pretty bad.
...what I mean by that is this, Dota is NOT just a game that you can pick up and play, you will probably get slaughtered the first 100 games, (if not the first 1k) and through that process you'll be really letting your teammates down because of feeding, (dying and giving up gold and xp to the other team) is crucial even in small amounts. And since it's a team game 5 v 5, 1 person can make all the difference. Beyond that the game's usually last 30 minutes to over an hour. So that's a lot of time investment that people just become very impatient with the newbies on.
Where it not a battlenet game and there were some way to filter players into groups based on experience this probably wouldn't be this way. But as it the communities that built up around it were pretty antagonistic to newcomers. I was exceptional at the game and played for YEARS but even then I was still learning it. It's the only game I've every played where you are constantly learning like this, as well it's continually being updated with new/changed content characters and gear.
It's the only gear based game I know of that doesn't take the skill factor out of it. No two Dota games have EVER been played the same. It requires a ton of skill and a completely new way of playing that not many people can adjust too. It looks like an RTS with the story elements of an RPG but if you play it like either of those you're going to get royally fucked, lol.
I'm a fast learner and I continually got my ass handed to me for awhile. But if you can make it past all the verbal abuse into the upper echelons of dotariety (just made that up) it's extremely reward and has provided some of the best gaming experiences I've ever enjoyed. Anyways, that's my little gaming rant on that, haha. But I don't play anymore, all just memories now.
Awesome! I'm glad we can relate to each other through our gaming history! I always used to remember before my teens (Funny I was playing Warcraft games when they're probably M-rated back then ) that I played tower defence games and even hunting-based games where you focused just on the character itself... made for some good times, and some spectacularly bad ones. All those different tower games, based on any number of Pokemon, the Simpsons, and all other characters and such... Holy crap, man, those were truly the days!
Eh, probably leaves no surprise to me actually... The internet is more or less a world without consequences, where you can say or do anything you like and nobody can stop you (unless say you were looking up bomb recipes or something... <---- Not that I'm doing that of course! (Besides, my life is good enough as it is, why destroy something that helped build your life?) Admittedly, I've got to say I've had little problems with the community of Runescape (during the time I played) despite the game getting swamped by bots on occasion. I made my friends, I accomplished my goals, and finally, I moved on.
Heh, I'm kinda wondering whether win-loss records are available for public record on DOTA... Could so imagine this scenario: "Right, we need a great team member, somebody with chutzpah, a mean streak, and excellent skills... Let's see, how bout this guy? A 1-1001 win-loss record? That dude's like fucking Glass Joe, forget it! " My main skills with gaming come from planning ahead and quick reactions, which I believe has served me well with games like Columns, DRMBM, and so on. In fact, I've got music from that era, originals and remixes. If you like video game remixes, I advise you check out OCRemix, which has an amazing collection of work from real talented artists. (Check it here: [link])
Meh, that's probably an issue right there. Still, continuous learning never hurt anybody... even with all the verbal lashings you may receive from time to time. Kinda reminds me of some kind of boot camp, really. Still, if it constantly challenges you, then what's the problem in that?
Constantly being able to adapt to new situations is perhaps an extremely important skill to have in the workplace, to talk about such relevance. Heh, if you're gonna get royally fucked by playing DOTA as one style only, you may as well by yourself some Vaseline to make it easier for you.
And awesome, nice to know you accomplished goals and finally got to enjoy yourself after years of training and practice. That actually reminded me of the South Park episode where the four boys playing World of Warcraft are constantly getting killed by a griefer, so they train endlessly against computer-generated boars, over and over and over again and getting fatter and uglier in the process, and then they finally destroy the person who's caused them such grief. Some of the final lines were:
"I can't believe it's finally over... What do we do now?" "What do you mean? Now we can finally play the game."
I'm sure, based on your DOTA experiences, you could relate to that.
Anyway, that's that from me, hope to speak again. Sayonara, Auf Wiedersehen and Goodbye!
Could only imagine designing them for real...
Do you refer to Defense of the Ancients or a sub-genre of games in general? Because you seem to refer to that very often, like you want to talk about your experiences with gaming. Just curious.
"Do you refer to Defense of the Ancients or a sub-genre of games in general? Because you seem to refer to that very often, like you want to talk about your experiences with gaming. Just curious.
Heh, I didn't realize it was that obvious but then again nothing slips by you. I love Defense of the Ancients and all sub-genres in that line. It was the first of its kind, but I really enjoyed everything that followed it. Well, everything but LOL (league of Legends), bleh. But Dota, Dota 2, Heroes of Newerth, etc, are probably some of my favorite games. I was actually working on my own mode for a while. Did you every play Dota by chance or any of the others. Honestly it would be a pretty boring thing to talk about unless this were something you enjoyed as well. But thanks for asking!
Admittedly, I had to search up on Wikipedia to clarify what you meant, never heard of DOTA before then.
Oh god, I heard about League of Legends... Let me guess, it was the community for you too? They're right horrible little pricks, all of them.
Honestly, I used to play Runescape for quite a while before I ended up quitting, since I accomplished a lot of goals and the game turned to utter crap (Not being able to log on also pissed me off to a degree). My experience online does stretch back to Battle.net and in particular Warcraft III, especially with all the creative defense modes and everything people created. So much fun back in the days!
It's my pleasure really. Take care.
...what I mean by that is this, Dota is NOT just a game that you can pick up and play, you will probably get slaughtered the first 100 games, (if not the first 1k) and through that process you'll be really letting your teammates down because of feeding, (dying and giving up gold and xp to the other team) is crucial even in small amounts. And since it's a team game 5 v 5, 1 person can make all the difference. Beyond that the game's usually last 30 minutes to over an hour. So that's a lot of time investment that people just become very impatient with the newbies on.
Where it not a battlenet game and there were some way to filter players into groups based on experience this probably wouldn't be this way. But as it the communities that built up around it were pretty antagonistic to newcomers. I was exceptional at the game and played for YEARS but even then I was still learning it. It's the only game I've every played where you are constantly learning like this, as well it's continually being updated with new/changed content characters and gear.
It's the only gear based game I know of that doesn't take the skill factor out of it. No two Dota games have EVER been played the same. It requires a ton of skill and a completely new way of playing that not many people can adjust too. It looks like an RTS with the story elements of an RPG but if you play it like either of those you're going to get royally fucked, lol.
I'm a fast learner and I continually got my ass handed to me for awhile. But if you can make it past all the verbal abuse into the upper echelons of dotariety (just made that up) it's extremely reward and has provided some of the best gaming experiences I've ever enjoyed. Anyways, that's my little gaming rant on that, haha. But I don't play anymore, all just memories now.
Eh, probably leaves no surprise to me actually... The internet is more or less a world without consequences, where you can say or do anything you like and nobody can stop you (unless say you were looking up bomb recipes or something...
Heh, I'm kinda wondering whether win-loss records are available for public record on DOTA... Could so imagine this scenario: "Right, we need a great team member, somebody with chutzpah, a mean streak, and excellent skills... Let's see, how bout this guy? A 1-1001 win-loss record? That dude's like fucking Glass Joe, forget it!
Meh, that's probably an issue right there. Still, continuous learning never hurt anybody... even with all the verbal lashings you may receive from time to time. Kinda reminds me of some kind of boot camp, really. Still, if it constantly challenges you, then what's the problem in that?
Constantly being able to adapt to new situations is perhaps an extremely important skill to have in the workplace, to talk about such relevance. Heh, if you're gonna get royally fucked by playing DOTA as one style only, you may as well by yourself some Vaseline to make it easier for you.
And awesome, nice to know you accomplished goals and finally got to enjoy yourself after years of training and practice. That actually reminded me of the South Park episode where the four boys playing World of Warcraft are constantly getting killed by a griefer, so they train endlessly against computer-generated boars, over and over and over again and getting fatter and uglier in the process, and then they finally destroy the person who's caused them such grief. Some of the final lines were:
"I can't believe it's finally over... What do we do now?"
"What do you mean? Now we can finally play the game."
I'm sure, based on your DOTA experiences, you could relate to that.
Anyway, that's that from me, hope to speak again. Sayonara, Auf Wiedersehen and Goodbye!